this is an archive filled with writing tips, prompts, inspiration and resources.
"If there's a book that you want to read, but it hasn't been written yet, then you must write it" - Toni Morrison
As a writer, one of your main jobs is to get your readers to
believe in the illusion you’re creating in your story. Deep down, we know that
characters aren’t real people, but we suspend our disbelief to really put
ourselves inside a fictional world. While characters can also be layered and
complex, there’s a big difference—they’re not real people.
Here are a few
differences to consider when building your own characters:
Characters are simpler
than real people
I know, I know. How can I say that your favorite character
from your favorite book series isn’t as complex as your next door neighbor? You
know a lot more about your favorite character because you’ve followed their ups
and downs for like 5 books now.
But the truth is your next door neighbor has a very real and
very complex life and they’ll always have more depth than any character in a
fiction novel. Authors only tend to focus on certain traits of a character;
ones that pertain to the story and help drive the novel forward. Adding a lot
more detail could bog the story down and feel unnecessary. Like I said before,
characters can be complex and layered, but we’re only experiencing a powerful
illusion. This is actually helpful for writers because it helps manipulate your
readers’ emotions depending on what story you’re trying to tell. You get to
guide your characters and where they’re going.
You’re only sharing a
slice of life
Most of the time when you’re writing about a character, you’re
only sharing the most dramatic moments of their existence. There’s a reason you’re
telling the story and it’s not just them living their normal day-to-day lives.
There’s usually the stasis that moves on to the inciting incident that gets
them away from what they’re used to. We all know that real life can be tedious
and boring for the most part. I’m not saying nothing exciting happens to real
people, but we do work and go to school and sleep every night…the boring parts
are usually cut out of fiction (depending on your story)
Again, obviously this all depends on your story, but there’s
usually some excitement that pops up in stories that doesn’t always happen to
real people. We are reading about what’s most representative of your character’s
life.
You never know
exactly what real people are thinking
This is one of the biggest differences between characters
and real people. In novels, if the writer chooses to do so, the innermost
thoughts of characters can be revealed. In real life, it’s impossible for us to
know what someone else is thinking. They might tell us, but we’ll never have
that sort of deep insight we’d have in a work of fiction.
Use this to your advantage as a writer because it doesn’t
happen in real life. Share your
protagonist’s thoughts if you think it will help develop your story.
Unlikeable people can be a pain to write if they’re a main character. After all, our audience needs to like them enough to be around them for the course of the story. If our readers can’t stand them, they won’t want to read about them. But sometimes our protagonists are meant to be bad. They need to be bad. Heck, sometimes even the likeable people in our stories have jerk-qualities.
So how do we render their bad-qualities without driving our readers to throw our books across the room?
We turn our unlikeable people into likeable characters.
We make them such likeable characters, that the audience forgives, accepts, or overlooks that they are unlikeable people.
What are your tips on writing a scene where the character is exhausted, running fast, and/or screaming? I never know if it's appropriate to use CAPS, or to use more than one exclamation mark, but when i don't do those things, i feel like I'm not getting my point across.
The angry
mob chased Mason through the woods. He was scared. Soon he was
exhausted from his running, and he turned back to them once he knew he’d never
make it out. “Stop!” he
shouted. “Not one more step, I tell you!” They didn’t
stop. He was scared. “AAAAHHHH!!!!!” They stopped
and watched him. He was turning into a werewolf. “I warned
you!!!” he shouted. “I WARNED YOU!!!!!!!”
Now consider
this revision:
Mason ran
through the woods, his eyes darting back toward the way he’d been. Their footsteps
followed after, harsh stomps on crisp leaves at an alarming pace. By the time
he realized he couldn’t outrun them, his lungs were burning, aching, his feet
begging to be freed from his worn-down sneakers. He stopped beside an oak tree,
his hand falling along the bark, supporting the weight of his body as best it
could. “Stop!” he
yelled back to the crowd mere yards behind him. “Not one more step, I tell you!” Of course
they didn’t listen. His attempts were feeble at best, and he should have known
his exhausted voice wouldn’t scare them. Suddenly he
knew what he had to do, even if it was his worst fear. He screamed at the top
of his lungs, a high-pitched yowl that would have deafened a closer bystander.
Its echo shook the leaves above and sent every little critter and creature
around back to their holes. Gradually
the angry crowd halted, staring at the transformation taking place before them. “I warned
you!” he yelled again, every muscle and vein in his neck straining. “I warned you!”
Writing
scenes of emotion are much like this too, in that it matters more how your
characters act than what they say. Instead of saying that he is scared, talk
about his rapid heartbeat. Instead of saying he ran a long time, talk about the
aches and pains in his body. Talk about the way others around react to your
character’s emotional or physical state. Talk about their perspective on
things. It gets the point across in a much more descriptive way. Additionally,
omitting the use of caps and multiple exclamation marks makes your writing
cleaner and more professional. Writing online stories aimed at young readers can
get you into the habit of writing in a style that many publishers do not
accept. That doesn’t necessarily mean that your writing is bad, just that your
style needs adjustment. I am a thirty-year-old woman, but when I write like I did
in that first scene, it reads much less maturely.
Creating a perfect character usually isn’t a good idea, so
you might want to consider giving your characters a few well thought out flaws.
There needs to be something internally that prevents them from reaching their
goals or something that stops them from being the most wonderful/impressive
person in the room.
Here are a few tips on
writing character flaws:
Balance
Negative/Positive
No one’s perfect, so your characters shouldn’t be either. We
all have both negative and positive traits—some that drive people crazy and
some that people talk about affectionately (Also, this depends on who you talk
to). Maybe we have great ideas, but we never take the initiative to execute
them properly. Flaws will help balance out your characters and make them feel
real. This should be something beyond “I’m so awkward it’s adorable” or “I’m so
pretty/handsome, but I don’t know it”.
Tie them into the
plot
It’s super important that these flaws play into the plot
somehow or they run the risk of falling flat for your readers. If your
character is notoriously lazy or lacks motivation, how will this affect the rest
of the story? Will your character have trouble snapping into action? If you don’t
do something with these flaws, there’s no point in mentioning them. A great
example is Ned Stark from Game of Thrones. He is loyal/honorable to a fault and
it causes huge problems for him later down the line. Being honorable isn’t
necessarily a bad thing, but depending on the story, it can cause a character’s
downfall.
Get to know your
characters
Creating great character flaws really comes down to knowing
your characters on a deeper level. Some writers throw in flaws that don’t
really matter because they don’t know what to do with their characters. Maybe
they haven’t thought out the story enough or maybe they’re afraid readers will
see their characters in a negative light. The truth is we like reading about
people who are flawed because they feel real and relatable. There’s no one in
the world who does the right thing all the time. Do some planning before you
start penning your novel and you’ll be able to shape who your character really
is and what they want.
Originally published in the American Magazine
(1928)
The reader must have equal opportunity with the detective
for solving the mystery. All clues must be plainly stated and
described.
No willful tricks or deceptions may be placed on the reader
other than those played legitimately by the criminal on the
detective himself.
There must be no love interest. The business in hand is to
bring a criminal to the bar of justice, not to bring a lovelorn
couple to the hymeneal altar.
The detective himself, or one of the official investigators,
should never turn out to be the culprit. This is bald trickery, on
a par with offering some one a bright penny for a five-dollar gold
piece. It’s false pretenses.
The culprit must be determined by logical deductions — not
by accident or coincidence or unmotivated confession. To solve a
criminal problem in this latter fashion is like sending the reader
on a deliberate wild-goose chase, and then telling him, after he
has failed, that you had the object of his search up your sleeve
all the time. Such an author is no better than a practical joker.
The detective novel must have a detective in it; and a
detective is not a detective unless he detects. His function is to
gather clues that will eventually lead to the person who did the
dirty work in the first chapter; and if the detective does not
reach his conclusions through an analysis of those clues, he has no
more solved his problem than the schoolboy who gets his answer out
of the back of the arithmetic.
There simply must be a corpse in a detective novel, and the
deader the corpse the better. No lesser crime than murder will
suffice. Three hundred pages is far too much pother for a crime
other than murder. After all, the reader’s trouble and expenditure
of energy must be rewarded.
The problem of the crime must he solved by strictly
naturalistic means. Such methods for learning the truth as
slate-writing, ouija-boards, mind-reading, spiritualistic
se'ances, crystal-gazing, and the like, are taboo. A reader has
a chance when matching his wits with a rationalistic detective, but
if he must compete with the world of spirits and go chasing about
the fourth dimension of metaphysics, he is defeated ab
initio.
There must be but one detective — that is, but one protagonist
of deduction — one deus ex machina. To bring the minds of
three or four, or sometimes a gang of detectives to bear on a
problem, is not only to disperse the interest and break the direct
thread of logic, but to take an unfair advantage of the reader. If
there is more than one detective the reader doesn’t know who his
codeductor is. It’s like making the reader run a race with a relay
team.
The culprit must turn out to be a person who has played
a more or less prominent part in the story — that is, a person with
whom the reader is familiar and in whom he takes an interest.
A servant must not be chosen by the author as the culprit.
This is begging a noble question. It is a too easy solution. The
culprit must be a decidedly worth-while person — one that
wouldn’t ordinarily come under suspicion.
There must be but one culprit, no matter how many murders
are committed. The culprit may, of course, have a minor
helper or co-plotter; but the entire onus must rest on one pair
of shoulders: the entire indignation of the reader must be
permitted to concentrate on a single black nature.
Secret societies, camorras, mafias, et al., have no
place in a detective story. A fascinating and truly beautiful murder is
irremediably spoiled by any such wholesale culpability. To be
sure, the murderer in a detective novel should be given a sporting
chance; but it is going too far to grant him a secret society to
fall back on. No high-class, self-respecting murderer would want
such odds.
The method of murder, and the means of detecting it, must be
be rational and scientific. That is to say, pseudo-science and
purely imaginative and speculative devices are not to be tolerated
in the roman policier. Once an author soars into the realm
of fantasy, in the Jules Verne manner, he is outside the bounds of
detective fiction, cavorting in the uncharted reaches of adventure.
The truth of the problem must at all times be apparent — provided
the reader is shrewd enough to see it. By this I mean
that if the reader, after learning the explanation for the crime,
should reread the book, he would see that the solution had, in a
sense, been staring him in the face-that all the clues really
pointed to the culprit — and that, if he had been as clever as the
detective, he could have solved the mystery himself without going
on to the final chapter. That the clever reader does often thus
solve the problem goes without saying.
A detective novel should contain no long descriptive
passages, no literary dallying with side-issues, no subtly
worked-out character analyses, no “atmospheric” preoccupations.Such matters have no vital place in a record of crime and
deduction. They hold up the action and introduce issues irrelevant
to the main purpose, which is to state a problem, analyze it, and
bring it to a successful conclusion. To be sure, there must be a
sufficient descriptiveness and character delineation to give the
novel verisimilitude.
A professional criminal must never be shouldered with the
guilt of a crime in a detective story. Crimes by housebreakers
and bandits are the province of the police departments — not of
authors and brilliant amateur detectives. A really fascinating
crime is one committed by a pillar of a church, or a spinster noted
for her charities.
A crime in a detective story must never turn out to be an
accident or a suicide. To end an odyssey of sleuthing with such
an anti-climax is to hoodwink the trusting and kind-hearted
reader.
The motives for all crimes in detective stories should be
personal. International plottings and war politics belong in a
different category of fiction — in secret-service tales, for
instance. But a murder story must be kept gemütlich,
so to speak. It must reflect the reader’s everyday experiences, and
give him a certain outlet for his own repressed desires and emotions.
And (to give my Credo an even score of items) I herewith
list a few of the devices which no self-respecting detective story
writer will now avail himself of. They have been employed too
often, and are familiar to all true lovers of literary crime. To
use them is a confession of the author’s ineptitude and lack of
originality. a) Determining the identity of the culprit by
comparing the butt of a cigarette left at the scene of the crime
with the brand smoked by a suspect. b) The bogus spiritualistic
se'ance to frighten the culprit into giving himself away. c)
Forged fingerprints. d) The dummy-figure alibi. e) The dog that
does not bark and thereby reveals the fact that the intruder is
familiar. f)The final pinning of the crime on a twin, or a
relative who looks exactly like the suspected, but innocent,
person. g) The hypodermic syringe and the knockout drops. h)
The commission of the murder in a locked room after the police have
actually broken in. i) The word association test for guilt. j)
The cipher, or code letter, which is eventually unraveled by the
sleuth.
“If you’re writing about a character, if he’s a powerful character, unless you give him vulnerability I don’t think he’ll be as interesting to the reader.”
So you want to write a war story, or perhaps a royal time piece; no matter the year or setting of your novel or short story, hierarchies play a place in all military, police, and royal settings, and it’s important to know how they work in order to tell these stories authentically. Here are some resources on their ranks, badges, and requirements that I hope will help:
Sticking the landing
. All this does is jack up joints. Collapse and roll. Hit the ground with the largest surface area possible.
Headshots
. You sound like bragging gamers.
“One shot, one kill.”
Same as above. Aim for center mass and unload until they stop moving.
Disabling shots
. Depending on the time period, you’re either consigning them to a lifetime of nerve damage and pain or a slow death from infection. Also, injured people
can still fight back.
Anything with a flip
. Telegraphing your moves and taking several extra seconds to get it done just allows the other fighter time to block.
Throwing people
. Unless you’re literally trying to get some space for an escape or a ranged weapon, why did you throw them? It takes a ton of effort and now they’re all
the way over there.
Prolonged fights
. Most brawls are over in seconds. Seconds. Competition fights last longer because there are safety limits and controls in place.
Ignoring backup
. Congratulations on your ‘does not play well with others’ sticker.
Overly complicated weapons
. Different weapons were developed to take advantage of specific conditions, be they environmental, tactical, or weaknesses in your opponent’s situation.
Picking the wrong one because it looks cooler just puts you at a steep disadvantage.
Basically anything overcomplicated
. Climbing in top floor windows when you could walk in the service entrance. Fighting through twelve guards when you could poison someone’s dinner.
Training in eight martial arts styles when a pillow over the face will get them just as dead. It’s not really that impressive to make more work for
yourself.